Rehv Vugno Ÿhkphÿh (/rɪ̘v/ /vugˈno/ [safe] [prestige]) is a subtropical Large City located in the Evwåschyothäb Provence of the Hobben.
The name Rehv Vugno Ÿhkphÿh is derived from the Sylvin language, as Rehv Vugno Ÿhkphÿh was founded by Trîbê, who was culturaly Undermountain.
Climate
Rehv Vugno Ÿhkphÿh has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 22°C (71°F). Rehv Vugno Ÿhkphÿh receives an average of 284 cm/y (111 in/y) of precipitation, most of which comes in the form of rain during the summer. Rehv Vugno Ÿhkphÿh covers an area of nearly 182 km2 (72 mi2), and an average elevation of 1750 m (5741 ft) above sea level.
Overview
Rehv Vugno Ÿhkphÿh was founded durring the early 14th century in winter of the year 1300, by Trîbê. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Trîbê.
Rehv Vugno Ÿhkphÿh was built using the conventions of Undermountain durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Rehv Vugno Ÿhkphÿh is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Rehv Vugno Ÿhkphÿh is buildings are grouped arround an odd layout of restrictive worn bedrock streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Rehv Vugno Ÿhkphÿh weathering a full scale bombardment durring a siege. Rehv Vugno Ÿhkphÿh's budget focused millitary grade defenses are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.
A look around Rehv Vugno Ÿhkphÿh gives you a feeling of distrust and paranoia. Also greed. The locals seem to be very much into scholastic pursuits, based on the hushed, murmured conversations you hear at least. Everyone in Rehv Vugno Ÿhkphÿh acts like they have discovered something wondrous, and are worried they will endure some horrible fate so another can take what they’ve discovered for themselves.
Civic Infrastructure
Rehv Vugno Ÿhkphÿh possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Rehv Vugno Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Rehv Vugno Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Rehv Vugno Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Rehv Vugno Ÿhkphÿh's parks.
Rehv Vugno Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Rehv Vugno Ÿhkphÿh.
Rehv Vugno Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Rehv Vugno Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Rehv Vugno Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Rehv Vugno Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Rehv Vugno Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Rehv Vugno Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Rehv Vugno Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Rehv Vugno Ÿhkphÿh's public wards, blessings, and other arcane systems.
Rehv Vugno Ÿhkphÿh has an Arcane Academy which provides higher education in the arcane sciences.
Rehv Vugno Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Rehv Vugno Ÿhkphÿh's grid is powered by mana accumulators.
Rehv Vugno Ÿhkphÿh possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.
Rehv Vugno Ÿhkphÿh has a first rate hospital which caters to anyone in need of long term medical care.
Rehv Vugno Ÿhkphÿh has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Rehv Vugno Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Rehv Vugno Ÿhkphÿh's natural decorations nor waterways.
Rehv Vugno Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Rehv Vugno Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Rehv Vugno Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Rehv Vugno Ÿhkphÿh is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
There’s more than one leader in Rehv Vugno Ÿhkphÿh, but at least some of them are at each other’s throats. It might be a conflict between formal leadership and informal authorities, or it could be a struggle among civil officials. Their interests might diverge sharply, or it could be a personal grudge that’s boiled over. Outside threats and internal problems are likely being ignored until the power struggle is resolved.
Rehv Vugno Ÿhkphÿh's mayor's house was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.
In Rehv Vugno Ÿhkphÿh every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.
The Elusa Hound near Rehv Vugno Ÿhkphÿh are known to be more aggressive than normal.
Rehv Vugno Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves embarking on a group pilgrimage to channel Mysticism energies of tier 2 via chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 81
Farmers: 129
Farm Laborer: 203
Hunters: 142
Milk Maids: 106
Ranchers: 54
Ranch Hands: 116
Shepherds: 112
Farmland: 171194 m2
Cattle and Similar Creatures: 10673
Poultry: 128076
Swine: 8538
Sheep: 426
Goats: 85
Horses, Mounts, and Beasts of Burden: 4269
Craftsmen
Arms and Toolmakers: 88
Blacksmiths: 92
Bookbinders: 52
Buckle-makers: 60
Cabinetmakers: 92
Candlemakers: 177
Carpenters: 120
Clothmakers: 125
Coach and Harness Makers: 45
Coopers: 118
Copper, Brass, Tin, Zinc, and Lead Workers: 62
Copyists: 40
Cutlers: 34
Fabricworkers: 97
Farrier: 371
Furriers: 27
Glassworkers: 152
Gunsmiths: 86
Harness-Makers: 40
Hatters: 84
Hosiery Workers: 30
Jewelers: 49
Leatherwrights: 112
Locksmiths: 42
Matchstick makers: 65
Musical Instrument Makers: 61
Painters, Structures and Fixtures: 52
Paper Workers: 62
Plasterers: 57
Pursemakers: 69
Roofers: 46
Ropemakers: 44
Rugmakers: 42
Saddlers: 74
Scabbardmakers: 95
Scalemakers: 43
Scientific, Surgical, and Optical Instrument Makers: 27
Sculptors, Structures and Fixtures: 42
Shoemakers: 41
Soap and Tallow Workers: 155
Tailors: 275
Tanners: 51
Upholsterers: 62
Watchmakers: 58
Weavers: 129
Whitesmiths: 34
Merchants
Adventuring Goods Retellers: 29
Arcana Sellers: 30
Beer-Sellers: 56
Booksellers: 63
Butchers: 101
Chandlers: 106
Chicken Butchers: 120
Entrepreneurs: 43
Fine Clothiers: 118
Fishmongers: 112
Florists: 26
Potion Sellers: 73
Resellers: 185
Spice Merchants: 58
Wine-sellers: 83
Wheelwright: 65
Woodsellers: 41
Service workers
Bakers: 266
Barbers: 208
Coachmen: 64
Cooks: 152
Doctors: 86
Gamekeepers: 65
Grooms: 38
Hairdressers: 137
Healers: 131
Housekeepers: 142
Housemaids: 251
House Stewards: 137
Inns: 41
Laundry maids: 82
Maidservants: 152
Nursery Maids: 74
Pastrycooks: 129
Restaurateur: 164
Tavern Keepers: 194
Specialized Laborer
Ashworkers: 63
Bleachers: 39
Chemical Workers: 24
Coal Heavers: 85
In-Town Couriers: 104
Long Haul Couriers: 90
Dockyard Workers: 88
Gas Workers: 20
Hay Merchants: 37
Leech Collectors: 113
Millers: 99
Miners: 92
Oilmen and Polishers: 68
Postmen: 97
Pure Finder: 53
Skinners: 129
Sugar Refiners: 23
Tosher: 67
Warehousemen: 137
Watercarriers: 88
Watermen, Bargemen, etc.: 125
Skilled Laborers
Accountants: 56
Alchemist: 67
Clerk: 85
Dentists: 43
Educators: 116
Engineers: 61
Gardeners: 43
Mages: 31
Plumbers: 44
Pharmacist: 50
Professors: 18
Scientists: 32
Wizards: 18
Civil Servants
Adventurers: 41
Bankers: 60
Civil Clerks: 99
Civic Iudex: 47
Consultants: 27
Exorcist: 106
Fixers: 51
Kami Clerk: 76
Landlords: 81
Lawyers: 49
Legend Keepers: 73
Militia Officers: 533
Monks, Monastic: 137
Monks, Civic: 152
Historian, Oral: 90
Historian, Textual: 52
Policemen, Sheriffs, etc.: 97
Priests: 224
Rangers: 57
Rat Catchers: 63
Scholars: 68
Spiritualist: 77
Slayers: 24
Storytellers: 149
Military Officers: 137
Cottage Industries
Brewers: 137
Comfort Services: 177
Enchanters: 47
Herbalists: 49
Jaminators: 158
Needleworkers: 147
Potters: 76
Preserve Makers: 125
Quilters: 60
Seamsters: 185
Spinners: 133
Tinker: 47
Weaver: 112
Artists
Actors: 44
Architects: 16
Bards: 63
Costumers: 26
Dancers: 52
Drafters: 27
Engravers: 35
Fine Furniture Carpenters: 21
Glaziers: 45
Inlayers: 41
Musicians: 121
Painters, Art: 21
Playwrights: 45
Sculptors, Art: 38
Wood Carvers: 158
Writers: 137
Produce Industries
Butter Churners: 147
Canners: 137
Cheesmakers: 147
Ice Merchants: 19
Millers: 85
Picklers: 74
Smokers: 54
Stockmakers: 47
Tobacconists: 67
Tallowmakers: 101
16559 of Rehv Vugno Ÿhkphÿh's population work within a Foundational Occupation.
862 work in Agriculture
3779 work as Craftsmen
1309 work as Merchants
2513 work as Service Workers
1641 work as General Laborers
664 work as Skilled Laborers
2570 work as Civil Servants
1453 work in Cottage Industries
890 work as Artists
878 work in Produce Industries
22718 of Rehv Vugno Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 3415 (8%) are noncontributers.
Points of Interest
Rehv Vugno Ÿhkphÿh is known for its odd use of round-a-bouts, small ring roads used in place of intersections.
POI
History
The the a well of Enchantment, an a well imbued with potent amounts of Enchantment energies was created in Rehv Vugno Ÿhkphÿh by in time immemorial, reportedly some time during the early 2nd century.